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    The ideal workflow with motion capture as the solution of game character's animation

    The ideal workflow with motion capture as the solution of game character's animation

    Rigging for Motion Capture via  Perception Neuron

    Rigging for Motion Capture via Perception Neuron

    3D printing with Form 2

    3D printing with Form 2

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    The Power of Photogrammetry

    The Power of Photogrammetry

    The development of photogrammetry software is a boom in recent years. They became faster, more accurate and much easier to use. I tried...
    Vertex animation from Maya to Unity 5

    Vertex animation from Maya to Unity 5

    For Maya users (Max users also), it’s normal to animate geometries with tools such as IK, constraints, driven keys, deformers and blend...
    Modelling and texturing of B747-8F

    Modelling and texturing of B747-8F

    Due to the nature of this project, all models should be made 1:1 and as accurate as possible because they need to interact with human...

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