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The ideal workflow with motion capture as the solution of game character's animation
Rigging for Motion Capture via Perception Neuron
3D printing with Form 2
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The Power of Photogrammetry
The development of photogrammetry software is a boom in recent years. They became faster, more accurate and much easier to use. I tried...
Vertex animation from Maya to Unity 5
For Maya users (Max users also), it’s normal to animate geometries with tools such as IK, constraints, driven keys, deformers and blend...
Modelling and texturing of B747-8F
Due to the nature of this project, all models should be made 1:1 and as accurate as possible because they need to interact with human...