The ideal workflow with motion capture as the solution of game character's animation
The traditional workflow for characters' animations from 3d graphic software to Unity is usually something like this: 1. Bake all keyframes locally first; 2. Export them with character's model as a FBX file; 3. Import these motion data in import settings of Unity by specifying the first frame and the last frame of each motion (e.g., Frame 1-100 for idle pose, Frame 101-500 for walk cycle and etc) ; 4. Then the programer could call/play these "durations" for each character whe