Vertex animation from Maya to Unity 5
For Maya users (Max users also), it’s normal to animate geometries with tools such as IK, constraints, driven keys, deformers and blend shapes. These animation tools are quite mature in those professional 3d graphic softwares in the market. But once you need to export these excellently animated items into a game platform such as Unity, here comes the headache. Even Unity 5 accepts FK animation only. Since I wanted to keep my animation no matter how, then the only way I found