Castiglione’s Virtual Flowers
This is one of the most interesting projects that I have done these years. The most challenging part is not only the modelling of plants and flowers under a tight schedule, but also to texture them in a SIMILAR way as what have been presented in the original Chinese paintings of this artist, instead of being as Realistic as what exists in our lives, which I am much more familiar with. Unity 5 works quite fine on calculating realistic materials with its new shader, the standar