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The ideal workflow with motion capture as the solution of game character's animation
The traditional workflow for characters' animations from 3d graphic software to Unity is usually something like this: 1. Bake all...

Rigging for Motion Capture via Perception Neuron
I used to play with motion capture when I still was an university student and what I still remember nowadays about this system is that,...


3D printing with Form 2
I used to try several traditional 3d printers which consumed ABS materials to make this landmark building to test how accurate their...

The Power of Photogrammetry
The development of photogrammetry software is a boom in recent years. They became faster, more accurate and much easier to use. I tried...

Vertex animation from Maya to Unity 5
For Maya users (Max users also), it’s normal to animate geometries with tools such as IK, constraints, driven keys, deformers and blend...

Modelling and texturing of B747-8F
Due to the nature of this project, all models should be made 1:1 and as accurate as possible because they need to interact with human...


Castiglione’s Virtual Flowers
This is one of the most interesting projects that I have done these years. The most challenging part is not only the modelling of plants...
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