The ideal workflow with motion capture as the solution of game character's animation
The traditional workflow for characters' animations from 3d graphic software to Unity is usually something like this: 1. Bake all...
The ideal workflow with motion capture as the solution of game character's animation
Rigging for Motion Capture via Perception Neuron
3D printing with Form 2
The Power of Photogrammetry
Vertex animation from Maya to Unity 5
Modelling and texturing of B747-8F
Castiglione’s Virtual Flowers