The ideal workflow with motion capture as the solution of game character's animationThe traditional workflow for characters' animations from 3d graphic software to Unity is usually something like this: 1. Bake all...
Rigging for Motion Capture via Perception NeuronI used to play with motion capture when I still was an university student and what I still remember nowadays about this system is that,...
3D printing with Form 2I used to try several traditional 3d printers which consumed ABS materials to make this landmark building to test how accurate their...