The ideal workflow with motion capture as the solution of game character's animationThe traditional workflow for characters' animations from 3d graphic software to Unity is usually something like this: 1. Bake all...
Rigging for Motion Capture via Perception NeuronI used to play with motion capture when I still was an university student and what I still remember nowadays about this system is that,...
Vertex animation from Maya to Unity 5For Maya users (Max users also), it’s normal to animate geometries with tools such as IK, constraints, driven keys, deformers and blend...
Modelling and texturing of B747-8FDue to the nature of this project, all models should be made 1:1 and as accurate as possible because they need to interact with human...