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The ideal workflow with motion capture as the solution of game character's animation
The traditional workflow for characters' animations from 3d graphic software to Unity is usually something like this: 1. Bake all...
Rigging for Motion Capture via Perception Neuron
I used to play with motion capture when I still was an university student and what I still remember nowadays about this system is that,...
Vertex animation from Maya to Unity 5
For Maya users (Max users also), it’s normal to animate geometries with tools such as IK, constraints, driven keys, deformers and blend...
Modelling and texturing of B747-8F
Due to the nature of this project, all models should be made 1:1 and as accurate as possible because they need to interact with human...
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