Pok Fu Lam, Hong Kong

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Pok Fu Lam, Hong Kong

CONTACT

"The best way to predict the future is to create it"

Abraham Lincoln

Lead of Graphics Team, Project Coordinator,

Research Associate and Tutor

2015 till now

Working in the development of Virtual Reality Projects for different clients such as CPSL, Hong Kong International Airport Authority and etc now.

 

In charge of supervising the design and production of all graphic elements of each project, such as 3d models, animations, UI/UX and promotion materials.

 

Involved in the teaching and sharing of VR and AR production skills and experience with both professionals in the industry and students in university and secondary schools.

3D Animator,

Lighting and Rendering Artist

2011 - 2015

Worked in various advertising campaigns such as product's 3d rendering, the conception of packaging & display, the making and editing of TV commercial videos for clients such as SANUS, DAUUS, Chamberlain, ATK, Re(Power, etc.

3D Artist,

Graphic Designer and 

Research Assistant

2006 - 2011

Worked in the Simulation and Visualization Lab for the development of visualized simulation systems (known as VR Training Systems nowadays) for different clients such as Cathay Pacific Hong Kong, The Centennial Campus of HKU, Asia Airfreight Terminal (AAT), and DHL Central Asia Super Hub;

PROFESSIONAL HISTORY

Work Experience

Personal Profile

ABOUT ME

I have had the great fortune of working on some truly inspiring projects while networking with many influential and creative individuals along the way. I believe in the power of working together to create a whole that is greater than the sum of its parts. For more information about my career experience or past projects, get in touch today.

3D and 2D. Vector and Pixels.

Everything related with Graphics.

Heyday

Welcome to Heyday's online portfolio.

For years, I worked with various clients from traditional manufacturers to IT industries, taking part in multiple projects, commercial, educational and charitable.

The ideal workflow with motion capture as the solution of game character's animation

February 19, 2017

Rigging for Motion Capture via Perception Neuron

February 17, 2017

3D printing with Form 2

December 30, 2016

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